Fuzzy-evolutionary systems. Hybrid inference systems design. Piotr Czekalski Gliwice, 14th June 2012

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Utworzenie nowej specjalności Studiów Doktoranckich w Dyscyplinie Informatyka na Wydziale AEiI Politechniki Śląskiej: Eksploracja Danych (Data Mining) akronim: EkDan Fuzzy-evolutionary systems. Hybrid inference systems design. Piotr Czekalski Gliwice, 14th June 2012

Lecture outline: 1. Preface, AI general info. 2. Classical sets theory. 3. Fuzzy sets theory. 4. Fuzzy inference systems. 4.1. Fuzzy relations and linguistics variables. 4.2. If-then rules 4.2.1. Fuzzy rules database and inference. 4.3. Mamdani-Assilian FIS model 4.4. Takagi-Sugeno-Kang FIS model 4.5. Czogała-Łęski FIS with parameterized consequents.

Lecture outline: 5. Evolutionary techniques 5.1. A mathematical model of mother nature. 5.2. Genetic algorithms review. 5.2.1. Introduction. 5.2.2. Members coding/modeling. 5.2.3. Fitness function and border conditions. 5.2.4. Genetic operators. 5.2.5. Reproduction and stop conditions. 5.3. Evolutionary computing. 5.3.1. Introduction. 5.3.2. Evolutionary strategies. 5.3.3. Fitness function and border conditions. 5.3.4. Members coding/modeling. 5.3.5. Evolutionary operators. 5.4. What is a difference between GA and EA?

Lecture outline: 6. Fuzzy-evolutionary techniques. 6.1. Fuzzy database learning models review. 6.1.1. Michigan approach. 6.1.2. Pittsburgh approach. 6.1.3. Iterative learning. 6.2. Data mining for fuzzy rules system learning. 6.2.1. Three stage Mamdani-Assilian FIS fuzzy rules extraction. 6.2.2. Two-stage Takagi-Sugeno-Kang FIS fuzzy rules extraction. 6.2.3. Fuzzy Inference System with parameterized consequent fuzzy rules extraction. 7. Experiment design. 7.1. Learning data set and validation data set.

Evolutionary Strategies

Evolutionary Strategies (ES) Rechenberg and Schwefel were the first that implemented Evolutionary Strategies. Evolutionary strategies were developed and investigated paralelly to the genetic algorithms. It s original design was to provide optimization of parameters. Key role plays mutation operator (the first implementations didn t contain crossover operation after all). Chromosome was real-coded, never binary.

Evolutionary Strategies (ES) (cont.) In the very first strategy the cardinality of all generation was 1 (M=1) the name was (1+1). The only operator was mutation. The next, mutated individual replaces the previous one if: otherwise it is abandoned. It is obvious that this strategy is not efficient enough it is more blind shot than evolution.

Evolutionary Strategies (ES) (cont.) The next development was to change the number of individuals to strategy. In this strategy the generation contains individuals. One individual with highest is selected. This individual is mutated. This individual replaces one of the individuals in. Usually replaces worst (lowest f) individual in the generation The above is done only if new individual improves average fitness.

Evolutionary Strategies (ES) (cont.) Another development to the 1 is, strategy. In this strategy the generation contains individuals as well. We choose individuals for mutation and reproduction as it is possible here because temporary set T holds: 1 We obtain a set of individuals in the temporary set (after performing genetic operators). We choose best, to constitute next generation.

Evolutionary Strategies (ES) (cont.) Another development to the, is strategy. In this strategy the generation contains individuals as well. We choose individuals for mutation and reproduction as it is possible here because temporary set T holds: 1 We obtain a set of individuals in the temporary set (after performing genetic operators). We join and T sets then we choose best individuals. This strategy brings new approach - it means that some of the parent individuals of may be part of the next generation.

Evolutionary Strategies (ES) (cont.) As strategy brings cross-generations individuals, the natural development was to limit the live time of the individual. The strategy is,, This strategy is similar to the or, at work, but live time of every individual is controlled. The individual cannot live more than generations.

Evolutionary Strategies (ES) (cont.) Does it work? A theorem of convergence of EA: It has been proved that unimodal objective function is a subject of linear convergence (Auger, 2005; Jägersküpper, 2006). Operators choosen should ensure that a postulate of cohersion of search over universe of discourse is true. In case real numbers coding should not bring extra multimodality. Operators do not bring extra overload to the problem.

Evolutionary Strategies (ES) (cont.) individuals coding. It is real numbers coded. Usually coding is a simple vector of integer or real data values. That requires special kind of operators that are consistent with genotype. As it is real coded (not binary) it is common that genotype = phenotype. There is no coding / decoding thus extra multimodality brought by coding in case of binary coding is absent here.

Evolutionary Strategies (ES) (cont.) individuals coding (cont.). Sample individual coding of complex phenotype on real numbers is presented below (a vector of data presenting single fuzzy rule): x 0 = c 1 σ 1 c 2 σ 2 w A 1 (1) A 2 (1) B (1) min x 1 x 2 y (1) (x 0 ) C 1 C 2 w y

Evolutionary Strategies (ES) (cont.) individuals coding (cont.). By the coding data, vector may hold some additional information, i.e. mutation parameters, individual age. Some of this values may be changed by operators, some are related to the algorithm (i.e. generation of birth of a individual). Summary (coding). Coding is similar to the RCGAs (even the same).

Evolutionary Strategies (ES) (cont.) individuals coding (cont.). Sample the original Rechenberg and Schweffel EA held the following coding:, where is a real numbers vector, is a vector of standard deviations a complex normal distribution - multivariate random variable of normal distribution with expectation=0 and diagonal covariance matrix.

Evolutionary Strategies Operators

Evolutionary Strategies (ES) (cont.) Selection of individuals. As in the genetic algorithms there exists necessity to create a next k+1 generation, based on current k. Originally the first evolutionary strategy by Rechenberg & Schwefel didn t contain reproduction stage thus next generation was created in three steps: 1. selecting individual from the current generation pool, 2. mutating individual (mutation step is a part of chromosome coding) 3. conditional inserting to the next generation pool* Same model as above is in case of 1 strategies. *depends on strategy model, presented on the previous slides.

Evolutionary Strategies (ES) (cont.) Selection of individuals. Expanding the (1+1) strategy into, or enabled usage of reproduction (crossover) operator: 1. Reproducing individuals (crossover operators, mutation operators) of, constituting individuals set. 2. Evaluating 3. Selecting individuals to create next generation, selecting from: when, strategy when strategy

Evolutionary Strategies (ES) (cont.) Mutation operators (similar or same as RCGA): The individual coding given by data and variance vector leads to very first mutation operator (performing mutation on single gene: : where is mutation step,,, random numbers on normal distribution,, - parameters, typically hold: 1 2 1 2

Evolutionary Strategies (ES) (cont.) Mutation operators (similar or same as RCGA): The non-uniform mutation operator is quite common in EAs:,, max, 1, x m, 1 where, an operator that is close to zero when is close to, i.e.:, 1 where 0,1], b is parameter, i.e. 1.5 for 30 (for 30 gene genotype length, Michalewicz, 2003), is random value on binary uniform distribution. Other mutation operators apply with success*. *as presented in RCGA section of the lecture

Evolutionary Strategies (ES) (cont.) Reproduction (crossover) operators. Since more than one individual is available it is possible to introduce replication operator in most Ess. The binary recombination (one, two or multipoint exchange) usually is not suitable to the problem as i.e.: Cut points Parents: Offsprings: may lead to the genotype without any interpretation possible. Such recombination operator is very rare in use in ESs.

Evolutionary Strategies (ES) (cont.) Reproduction (crossover) operators (cont.). Averaging crossover (mean replication):, 1, where,,,,,,,,,, is random variable on uniform distribution over, 1, 0. When d=0 the offspring is located within the hypercube given by parent individuals. If universe of discourse is convex and d=0, all offspring are valid genotypes. When d>0, offspring are located outside of hypercube given by parent individuals.

Evolutionary Strategies (ES) (cont.) Reproduction (crossover) operators (cont.). Linear recombination (known from RCGA in he same form) is similar to the previous one but uses single randomed value for all genes:, 1, thus the same change is applied over all genes in the chromosome.

Evolutionary Strategies (ES) (cont.) Reproduction (crossover) operators (cont.). Extended linear recombination is a modification of the linear combination:, where -recombination range, -random value on uniform discrete distribution over binary {-1,1} set, parameter: 2 where, denotes recombination precision (a minimal step), stands for random variable: on rectangular distribution over [0,1) set the recombination is non-directional, on the non-uniform distribution over [0,1) set the recombination is directional.

Evolutionary Strategies (ES) (cont.) Reproduction (crossover) operators (cont.). Extended linear recombination (cont.) This operator generates offspring that are located closer to the parents with higher probability.

Evolutionary Strategies (ES) (cont.) Reproduction (crossover) operators (cont.). Arithetic crossover (we obtain two offspring):, 1,,, 1,, when a is constant then operation is uniform crossover when a is function of k then operation in nonuniform crossover (or immediate crossover Schwefel)

Evolutionary Strategies (ES) (cont.) Reproduction (crossover) operators (cont.). Max-Min-Arithetic crossover (we obtain four offspring):,, 1,, 1,,, min,,,, max,,, We choose the best (with highest membership function) two among,,,,,,,.

Evolutionary Strategies (ES) (cont.) Reproduction (crossover) operators (cont.). The list presented is author s arbitrary choice. There is much more in the literature (i.e. Michalewicz), suitable for some particular genotypes, specific problems, etc.

GAs vs EAs

GA Originally employed for problem solving. Basic coding method is binary vector. Crossover is basic operator. Mutation is minor operator Crossover creates a pair of offspring. There is selection to obtain parent s pool. Previous generation and next generation are separated. EA Originally employed for parametric optimisation. Basic coding is real numbers vector. Mutation is basic operator. Crossover is second importance operator. Crossover creates one offspring. There is no intermediate selection to the parents pool (at least not in all strategies) Separated or union.

The table above has somehow historical meaning. GAs and EAs, particularly RCGAs and EAs are very similar (even the same). Nowadays there is no strong limits on which algorithm is EA and which is classified as GA. However an algorithm with binary coding, one or two-point crossover and binary mutation is still considered to be pure GA.

Evolutionary programming Overview

Evolutionary programming EP is a technique where we search for a program (given by sequence of instructions and operands). Originally (Fogel, 1962) EP was invented to find an automata with finite number of states. Automata was given by finite state diagram with transitions (Moore s or Mealy s machine). Nowadays it is used to find an algorithm. The universe of discourse is a space of all possible programs given by instruction set, it s order, repeating and arguments. A chromosome is representing an algorithm that solves the problem. EP can be considered as self-organized, automated programming for problem solving.

Evolutionary programming (cont.) The original idea of generating automata machines was given up by investigators. In late 90 s of XX th century has evolved to the automated generation of machine or assembler code. Coding should hold both instructions and operands. That requires special set of operators (mutation and crossover) that preserve logical consistence of code.

Evolutionary programming (cont.) This technique is not very popular. Coding and operator implementing is relativelly more complicated than in case of GAs and EAs. Fitness function is hard to describe (shall include both correctness and efficiency of algorithm to be estimated). Brings some philosophical considerations on creating self-organized or self-programming techniques leading to uncontrollable algorithms modifications that when juxtaposed with powerful hardware and computing capabilities may lead to creation of artificial intelligence that is out of control.

Summary

Techniques presented are the tip of the iceberg. There are advanced techniques i.e. genetic algorithms with variable population size, niche populations, diploid coding.

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